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Wanderlust: Adventures - Developer's Log 11
Hello all!
For this update we'd like to list the numerous differences between Wanderlust: Rebirth (which is currently available) and our upcoming Wanderlust: Adventures game. Though most people out there might label Wanderlust: Adventures a "sequel", we feel that this game will offer an experience so different that it would be wrong to do so.
This has prompted us to name our next game "Wanderlust: Adventures" instead of "Wanderlust: Rebirth 2". The following is a list of features from Rebirth - which are being carried over into the Adventures - along with how they've been changed.
WANDERLUST: REBIRTHBasic Menu SystemsFast-Paced Combat Linear Chapter Experience (Story Mode) Points tallied at the end of chapters Character Points distributed after Chapters Normal, Hard and Epic Modes 4 Unique Classes 2 Characters per Class Skill-Based Progression Occasional Companion AI (single player) Static Encounters (always the same) Material Drops & Crafting Emphasis 5 Different Gear + Gems 20 Inventory Slots | WANDERLUST: ADVENTURESGraphically Enhanced MenusFast-Paced Combat Non-Linear Free-Roam Experience (Adventure Mode) Experience calculated at the end of each battle Skill points distributed at any time Normal and Epic Modes 4 Unique Classes (with many changes/upgrades) 2 New Characters per Class + Color Customization Level-Based Progression with Skill-Based Bonuses Ability to hire and level-up most npcs (single & co-op) Randomized Encounters Random Loot Drops with Optional Crafting 6 Different Gear + Gems Up to 30 Inventory Slots + Gear Comparison Menu |
| NEW FEATURES World Map Menu Re-designed Awards Menu Integrated Hotkey Menu into re-designed Skills Menu Each level earns a Skill point to distribute Most Skills max out at Skill Level 3 Randomized Dungeons Night/Day System Drop-in and Drop-out play in overworld |
* This list is incomplete; not all our planned features are listed here.
So as you can see, we've been working hard to augment, improve, and sometimes even completely re-design many elements of the game from Rebirth to Adventures; all of which was based on user feedback.
So as you can see, we've been working hard to augment, improve, and sometimes even completely re-design many elements of the game from Rebirth to Adventures; all of which was based on user feedback.
We hope you all are look forward to Wanderlust: Adventures as much as we are! Until next log!
~Matt
"Wanderlust: Adventures" Developer's Log - 10
Lauren continues to work on the new boxart/promotional piece for Wanderlust: Adventures. She expects to have it done fairly soon. Here is an update:
(click to enlarge)
Matt has completed a redesign (and implementation) of a Hotkey Panel in the Skills Menu (for all classes except the Sorcerer). Players will be able to assign their hotkeys by simply selecting an active skill, then pressing the key that it should be bound to.
(click to enlarge)
That's all for now! Again, if you are interested in getting your feet wet in the Wanderlust universe, then Wanderlust: Rebirth is available for purchase on Steam, Desura, GamersGate, and on our official website.
Until next log!
Until next log!







